Archive for the 'Wii Preview/Review' Category

Metal Slug Anthology Shipping Delayed Another Week

Tuesday, November 28th, 2006

My long awaited second Wii game purchase is almost at hand, and it’s cheaper than most new titles released by being at only $39.99 MSRP. And it is not only one game, but a collection of seven of the finest 2d Action-Shooting-Platforms made popular by the Contra series on the NES.

All of the Metal Slug games SNK has released in arcades are on this package, including one that has never hit America until this release, Metal Slug 6. The compilation includes Metal Slug 1, 2, X (a 1-2 hybrid that came out before 3), 3, 4, 5 and 6.

Sure, most of these games have come to America’s shores before, but not in such an affordable and easily found package. Even now Metal Slug 4 & 5 compilations for XBOX/PS2 retail for $19.99 ~ $29.99. Hand-held versions of Metal Slug on the GBA retail for similar amounts of money and only include one title each. And yet the whole 7 game compilation is being released for the Wii December 6.

Originally scheduled for launch, pushed back a week and now this time for one week more. It will be a great day for Metal Slug fans, now if only I wasn’t so busy so I could enjoy it more too.

Wii Virtual Console: Bomberman ‘93 Review

Monday, November 27th, 2006

Boasting 5 player Bomberman is unique to the TurboGrafx16, or at until it hit on the Wii’s Virtual console. First to use the power-up “kick”, this iteration of the series was one most players may have missed out of.

It has 48 single player stages with bosses at the end of each of the worlds. It has a 3-slot save system to track progress so you don’t have to repeat the stages when you have already beat them, but the real grab to this game is it’s multi-player capability.

It may not have microphone-induced explosions like its DS counterpart or 3d graphics like more recent console versions, but it does have a solid play control and enjoyability that most have come to expect from the series. It’s nothing new to the series, as it was originally released in 1992 (according to the Virtual Console page, though the copyright in-game states 1993), but it allows Wii owners to go on head-to-head-to-head-to-head-to-head explosive action for hours of senseless entertainment.

All in all, it seems to be worth the 600 Wii Points ($6), and I’m proud to say it gets a B (being a TurboGrafx16 game, it’s hard to love it..but being on a Nintendo system helps)

Trauma Center: Second Opinion Review

Monday, November 27th, 2006

Trauma Center: Second Opinion is a a remake of the Nintendo DS title Trauma Center: Under the Knife. It is a thorough remake, except that uses the the Wii Remote and it’s nunchuck attachment to allow for easier and more unique gameplay.

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Super Monkey Ball: Banana Blitz Review

Sunday, November 26th, 2006

When it comes to party games, Nintendo Systems have some of the most bizarre implementations from Mario Party and Warioware games to Rayman Raving Rabbids and Super Monkey Ball.

Having never played any of the other games in the Monkey Ball series, I was given the idea to check out the system by some of my classmates. I can’t say how different it is from the other Monkey Ball games other than the fact that the Wii’s motion sensing control was used in a large variety of ways, though several were repeats of Wii sports, only with more monkeys everywhere and less tight controls.

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Wii Sports: Bowling Review

Sunday, November 26th, 2006

The last of my five part series is actually my favorite one as well. Bowling takes the sport of bowling to new heights by allowing players to simulate their bowling throws with pretty decent accuracy.

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Wii Sports: Boxing Review

Sunday, November 26th, 2006

Boxing is by far the most athletic game in the five game compilation of Wii Sports. It is also the only game to use the included-in-box nunchuck attachment to simulate control over both hands of the boxer.

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Wii Sports: Golf Review

Sunday, November 26th, 2006

In an extremely simplified form, Wii Sports covers the game that most consider a complicated sport, golf. Golf makes driving easy to understand, yet putting is a bit strange feeling.

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Wii Sports: Baseball Review

Saturday, November 25th, 2006

My second review of the five part series that is Wii Sports is also my least liked. Perhaps because I was never all that good at baseball as a child, but I would rather blame it on the fact that it feels less polished to me than the other four.

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Wii Sports: Tennis Review

Tuesday, November 21st, 2006

The first of a 5 part series highlighting the game that ships with the Wii System, Wii Sports! This will be a mini-review of the First option on the list, as well as my second favorite overall game in the collection, Tennis.

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Wii has Come / Twilight Princess Review

Tuesday, November 21st, 2006

On Sunday, the United States was host to the release of Nintendo’s next console system, the Wii. With it’s unique remote control that senses the motion behind it and the graphics of 2 Gamecubes with the power intake less than two thirds of a single Gamecube, it is not as easily compared to it’s beefier, bulkier brothers, the PS3 and X360.

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